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V2.3

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jjahuijbregts
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V2.3

Postby jjahuijbregts » Sun Oct 25, 2015 10:52 pm

It's that lovely time again :)

V2.3 - Dialogue system, property restrictions, new item type and a lot more!
Features:
- Dialogue system support (beta)
- Allow multiple reward items for crafting (old rewards will have to be re-applied)
- Properties are renewed and values will have to be re-added.
- Editor improvement, objects can now be duplicated.
- New item type pouch (item that can be extracted)
- New action verification system to simulate removing / adding items to the inventory. (Exmaple, if a slot is cleared when the - craft succeeds the inventory isn't considered full, and the cleared slot will be used to store the reward item(s)).
- Database path is now saved with project folder name - This way the save folder isn't shared between projects. ( Save folders - will have to be re-set)
- New Audio system with volumes & pools (audio clips will have to be re-added)
- AudioMixerGroup support for all Audio sound
- Item restriction with properties and property use reduction (reduce stat whenever using an item) & restrict an item to be used - if a stat value isn't met (example, not enough strength / level to equip an item).
- Crafting restrictions with properties (example, you need at least 10 strength to craft this item.)
- Stacking updates (stack perferred over new slot)
- Small stacks are depleted before large ones
- plyGame scene flow support
- IItemContainer serialization support (save treasure chests, vendors, lootables)
- Itemdatabase now accessable through managers, also in the editors (ItemManager.database).
- PlayMaker custom editor for inventory items (Updated GetItemCount)
- Screen space camera support (beta), all 3 UI types are now supported.
- Setup wizard now scans properties for invalid setups
- Quite a bit of clean up

Fixes:
- Playmaker actions fixed, Finish() wasn't called.
- Rarity now abides order in filters instead of ID's
- Filter editor now uses ID's instead of indexes
- Only active triggerers are now considered in the raycasting and hovering
- Crafting check before rewarding player to verify if items are still available in the inventory.
- PropertyLookup cleanup
- Playmaker action fixes - Return value is now a specifc type, and not a FsmVar
- Manually defined items in lootable object are now instantiated (instance items)
- Fix double tapping considered long press
- EasySave2 collection save fix
- Triggers to Start instead of Awake() for instantiated objects.
- Object triggerer creates instance item fix
- Reset transform fixes
- Attribute [InventoryStat] now works in stats again
- plyGame stats fixed
- Warning when trying to create an item when the asset save folder isn't set properly

Keep in mind that property values, audio clips and crafting reward items will have to be re-added.

Arg
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Re: V2.3

Postby Arg » Wed Oct 28, 2015 11:53 am

Hi.
When will version 2.3? The site contains the Unity3d version 2.2.3.
Thank you.

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jjahuijbregts
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Re: V2.3

Postby jjahuijbregts » Wed Oct 28, 2015 4:14 pm

Arg wrote:Hi.
When will version 2.3? The site contains the Unity3d version 2.2.3.
Thank you.


Pushed to the asset store 2 days ago, just waiting for Unity to validate it and put it live :) most likely around Friday.

Arg
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Re: V2.3

Postby Arg » Wed Oct 28, 2015 7:03 pm

Ok, I will wait. :)
Will the translation of documents into Russian? :)

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jjahuijbregts
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Re: V2.3

Postby jjahuijbregts » Wed Oct 28, 2015 10:20 pm

Arg wrote:Ok, I will wait. :)
Will the translation of documents into Russian? :)


Afraid my Russian is a little rusty :P

Arg
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Re: V2.3

Postby Arg » Thu Oct 29, 2015 6:03 am

:D

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BrodyXBlank
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Re: V2.3

Postby BrodyXBlank » Fri Oct 30, 2015 12:08 am

Looks great!
Will the upgrade guide be included or is it here on forums?

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jjahuijbregts
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Re: V2.3

Postby jjahuijbregts » Fri Oct 30, 2015 3:53 pm

BrodyXBlank wrote:Looks great!
Will the upgrade guide be included or is it here on forums?


I always suggest using the http://devdog.nl/documentation/updating/ updating / upgrading guide. Although this should be a fairly smooth update, as (almost) no core files had to change, new features just got build on-top of them.


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