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I hope you are doing well today! I am having issues with the UI camera. It it superseding the camera attached to my player for image effects and post processing. How do I rectify this?
Is your UI camera only rendering the UI layer, or does it also render other layers?
jrock84 wrote:Any ideas on this?
I think it's a Unity 'thing'. The same issue happens in the demo scenes. The only way I can think of working around this, would be to render to a RenderTexture and blit the final result to the screen after the post effects have done their wok.
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