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I noticed that the sphere collider used to detect a character within sight range is problematic with a character set with Opsive's Third Person Controller. The character blocks against the collider.
Could you try setting the Sight Layer ID to 2 (ignore raycasts) in the settings (Tools > Los Pro > Main editor > Settings editor tab)? This may fix the issue.
You could also try to ignore the collision between los pro and opsive's third person controller, see: http://devdog.io/unity-assets/los-pro/d ... ng-started at the very bottom collision matrices are explained. Disabling the collision may also improve performance.
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