Good news! To provide faster support and grow the community, we'll be changing the forum to "Read Only" and turn to Discord instead for support.
Join here: https://discord.gg/zjNj5zZ

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by jjahuijbregts
Sat Sep 09, 2017 1:07 pm
Forum: News
Topic: BIG NEWS: Moving to Discord
Replies: 0
Views: 1114

BIG NEWS: Moving to Discord

In a few days, we'll be turning the forum to "Read Only"-mode, as we've decided to move the community and support for the assets to Discord instead. Why, you may ask? First and most importantly, since Discord is a server and channel-based chat, it allows for faster messaging back and forth...
by jjahuijbregts
Thu Aug 24, 2017 11:57 am
Forum: Programming
Topic: Difficulty with Dialogue Context Menu Buttons
Replies: 3
Views: 551

Re: Difficulty with Dialogue Context Menu Buttons

It's a issue already registered in JIRA, since 2017-04-26, but we have not been getting much attention from developers lately. https://bitbucket.org/jjahuijbregts/questsystempro/issues/25/dialogue-sidebar-not-responding The issue has been resolved; Apologies for the delay. ( https://bitbucket.org/j...
by jjahuijbregts
Thu Aug 24, 2017 9:42 am
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 2377

Re: New feature suggestions

This looks great! A much better implementation than I had suggested :) Can the Node handle positive and negative values? Looking forward to the update! Yep, absolutely, you can set any value directly; Also, it's using actual generics, so technically SetVariable and IfVariable can be of any type, as...
by jjahuijbregts
Wed Aug 23, 2017 9:30 pm
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 2377

Re: New feature suggestions

Welcome back, Joris My initial comment about the Vault idea was based off of @romonmollosi's comment "You can do a lot with action nodes instead of edge constraints. You should try that." I was kind of curious to see how others approach dialogue editing with QSP - I'm pretty sure that my ...
by jjahuijbregts
Mon Aug 21, 2017 9:04 pm
Forum: UFPS
Topic: Help with setting up UFPS
Replies: 2
Views: 691

Re: Help with setting up UFPS

I am having issues getting started with adding Inventory Pro with UFPS. The first problem i am having is that even with the checkbox marked for UFPS integration there have been no inventory pro UFPS components added so i cant even add them to the character. And i have looked through the forums , an...
by jjahuijbregts
Thu Aug 17, 2017 2:26 pm
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 2377

Re: New feature suggestions

With that said, I think a slightly larger bank of Action Nodes would be a great resource to have. I know Joris want's to keep the stock nodes to the core, which I can appreciate, but having a "vault" of other options would be a great help for everyone, I'm sure. So long the actions and ed...
by jjahuijbregts
Thu Aug 17, 2017 1:39 pm
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 2377

Re: New feature suggestions

I think variables are not implement yet. It show be a variable replacement on texts, somthing like that: "Hi, [player]", where player is a String variable. But I don´t know if it is the intention. About your feature request, i think QuestSystemPro does a really good job being extensible. ...
by jjahuijbregts
Sat Jul 22, 2017 2:36 pm
Forum: Programming
Topic: Realtime Item changes
Replies: 3
Views: 814

Re: Realtime Item changes

As far as i understand- to use an item trou IPro - i need to register it in database. If i have a script (ex. armor) attached to an item that gets it`s values in realtime (like when identified) can i use some method to add this item to database? Es an example - i have a prefab equipableitem with Am...
by jjahuijbregts
Sat Jul 22, 2017 2:10 pm
Forum: Programming
Topic: Unity 2017.1
Replies: 2
Views: 808

Re: Unity 2017.1

Hi Devdog :) How are you ? I updated to Unity 2017.1 I m having these errors : a. NullReferenceException: Object reference not set to an instance of an object UnityEngine.Experimental.UIElements.VisualContainer.LoadStyleSheetsFromPaths () (at C:/buildslave/unity/build/Runtime/UIElements/Managed/Vis...
by jjahuijbregts
Tue Jul 18, 2017 2:10 pm
Forum: Programming
Topic: Repainting Quest Details and a Serialization error
Replies: 4
Views: 975

Re: Repainting Quest Details and a Serialization error

Thanks for the quick response. So Repaint works! I just made a blank Quest with no text and loading that and it seems to work. Thanks for pointing out the obvious, again :roll: Regarding the AOT converters, I find this kind of confusing. If I rebuild the Devdog folder and regenerate the AOT convert...

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