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Search found 223 matches
- Tue Aug 29, 2017 9:05 am
- Forum: Programming
- Topic: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.
- Replies: 6
- Views: 1350
Re: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.
Nice one, Peter
I'm totally gonna use that from now on
Clean up my hierarchy some!
I'm totally gonna use that from now on

Clean up my hierarchy some!
- Mon Aug 28, 2017 10:37 am
- Forum: Programming
- Topic: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.
- Replies: 6
- Views: 1350
Re: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.
You could have two objects: one, your IP item (an invisible trigger); and, two, the scene object. You could add the two objects to a parent and make a prefab of that.
The consumed trigger will be destroyed while the scene object remains, untouched.
The consumed trigger will be destroyed while the scene object remains, untouched.
- Mon Aug 28, 2017 1:14 am
- Forum: Programming
- Topic: New feature suggestions
- Replies: 13
- Views: 3766
Re: New feature suggestions
Hey Joris, Any chance you could give a little instructions with this: "[NEW] SetVariable node and IfVariable edge condition added" I opened up the Dialogue Editor and opened the Node and Edge Condition but am unable to have the assigned variable communicate with my player's stats. Above yo...
- Wed Aug 23, 2017 10:07 pm
- Forum: Programming
- Topic: Release Notes and Node Canvas Error
- Replies: 0
- Views: 667
Release Notes and Node Canvas Error
Hey Joris, Just noticed the update. Any chance of getting the release notes updated? Also, with the Node Canvas integration I get this error (I think it existed before but my colleague simply deleted the file, which, you know, is that really the best practice? :? ): Assets/Devdog/InventoryPro/Script...
- Wed Aug 23, 2017 9:56 pm
- Forum: Programming
- Topic: New feature suggestions
- Replies: 13
- Views: 3766
Re: New feature suggestions
This looks great! A much better implementation than I had suggested
Can the Node handle positive and negative values?
Looking forward to the update!

Looking forward to the update!
- Sun Aug 20, 2017 11:41 pm
- Forum: Programming
- Topic: New feature suggestions
- Replies: 13
- Views: 3766
Re: New feature suggestions
Welcome back, Joris My initial comment about the Vault idea was based off of @romonmollosi's comment "You can do a lot with action nodes instead of edge constraints. You should try that." I was kind of curious to see how others approach dialogue editing with QSP - I'm pretty sure that my m...
- Wed Aug 16, 2017 10:24 pm
- Forum: Programming
- Topic: Inventory Pro Item used problem
- Replies: 8
- Views: 1911
Re: Inventory Pro Item used problem
Hey Moonstar Are the Inventory collections identical? Does the "Can use from collection" (on the Inventory UI component) change settings during scene changes? No idea why this would be the case, but just a thought. One other thought, and forgive me if this is naive, but why not set your or...
- Tue Aug 15, 2017 6:44 am
- Forum: Programming
- Topic: Guest Giver UI Question [Solved]
- Replies: 3
- Views: 1026
Re: Guest Giver UI Question [Solved]
OK, so this is kind of mostly working. However, I feel like there is an issue with the updating of Quest States with Quest Giver UI. If an NPC has an active quest when the scene loads the quest Giver UI works. However, if the NPC does not have an active quest, but it becomes active within the scene ...
- Sun Aug 13, 2017 11:32 pm
- Forum: Programming
- Topic: Guest Giver UI Question [Solved]
- Replies: 3
- Views: 1026
Re: Guest Giver UI Question
@ramonmolossi
I got so bogged down in my set method of approach that I was unable to see what was right in front of me all along. Thank you for pointing out the complete obvious
This totally made my week. Thanks for taking to time to look into this and point me in the right direction
Nathan
I got so bogged down in my set method of approach that I was unable to see what was right in front of me all along. Thank you for pointing out the complete obvious

This totally made my week. Thanks for taking to time to look into this and point me in the right direction
Nathan
- Sun Aug 13, 2017 11:11 pm
- Forum: Programming
- Topic: New feature suggestions
- Replies: 13
- Views: 3766
Re: New feature suggestions
With that said, I think a slightly larger bank of Action Nodes would be a great resource to have. I know Joris want's to keep the stock nodes to the core, which I can appreciate, but having a "vault" of other options would be a great help for everyone, I'm sure.