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Search found 223 matches

by nathanj
Tue Aug 29, 2017 9:05 am
Forum: Programming
Topic: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.
Replies: 6
Views: 1350

Re: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.

Nice one, Peter

I'm totally gonna use that from now on :)

Clean up my hierarchy some!
by nathanj
Mon Aug 28, 2017 10:37 am
Forum: Programming
Topic: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.
Replies: 6
Views: 1350

Re: I need the ability to find objects, add them to an inventory but NOT remove them from the scene.

You could have two objects: one, your IP item (an invisible trigger); and, two, the scene object. You could add the two objects to a parent and make a prefab of that.

The consumed trigger will be destroyed while the scene object remains, untouched.
by nathanj
Mon Aug 28, 2017 1:14 am
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 3766

Re: New feature suggestions

Hey Joris, Any chance you could give a little instructions with this: "[NEW] SetVariable node and IfVariable edge condition added" I opened up the Dialogue Editor and opened the Node and Edge Condition but am unable to have the assigned variable communicate with my player's stats. Above yo...
by nathanj
Wed Aug 23, 2017 10:07 pm
Forum: Programming
Topic: Release Notes and Node Canvas Error
Replies: 0
Views: 667

Release Notes and Node Canvas Error

Hey Joris, Just noticed the update. Any chance of getting the release notes updated? Also, with the Node Canvas integration I get this error (I think it existed before but my colleague simply deleted the file, which, you know, is that really the best practice? :? ): Assets/Devdog/InventoryPro/Script...
by nathanj
Wed Aug 23, 2017 9:56 pm
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 3766

Re: New feature suggestions

This looks great! A much better implementation than I had suggested :) Can the Node handle positive and negative values?

Looking forward to the update!
by nathanj
Sun Aug 20, 2017 11:41 pm
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 3766

Re: New feature suggestions

Welcome back, Joris My initial comment about the Vault idea was based off of @romonmollosi's comment "You can do a lot with action nodes instead of edge constraints. You should try that." I was kind of curious to see how others approach dialogue editing with QSP - I'm pretty sure that my m...
by nathanj
Wed Aug 16, 2017 10:24 pm
Forum: Programming
Topic: Inventory Pro Item used problem
Replies: 8
Views: 1911

Re: Inventory Pro Item used problem

Hey Moonstar Are the Inventory collections identical? Does the "Can use from collection" (on the Inventory UI component) change settings during scene changes? No idea why this would be the case, but just a thought. One other thought, and forgive me if this is naive, but why not set your or...
by nathanj
Tue Aug 15, 2017 6:44 am
Forum: Programming
Topic: Guest Giver UI Question [Solved]
Replies: 3
Views: 1026

Re: Guest Giver UI Question [Solved]

OK, so this is kind of mostly working. However, I feel like there is an issue with the updating of Quest States with Quest Giver UI. If an NPC has an active quest when the scene loads the quest Giver UI works. However, if the NPC does not have an active quest, but it becomes active within the scene ...
by nathanj
Sun Aug 13, 2017 11:32 pm
Forum: Programming
Topic: Guest Giver UI Question [Solved]
Replies: 3
Views: 1026

Re: Guest Giver UI Question

@ramonmolossi

I got so bogged down in my set method of approach that I was unable to see what was right in front of me all along. Thank you for pointing out the complete obvious :D

This totally made my week. Thanks for taking to time to look into this and point me in the right direction

Nathan
by nathanj
Sun Aug 13, 2017 11:11 pm
Forum: Programming
Topic: New feature suggestions
Replies: 13
Views: 3766

Re: New feature suggestions

With that said, I think a slightly larger bank of Action Nodes would be a great resource to have. I know Joris want's to keep the stock nodes to the core, which I can appreciate, but having a "vault" of other options would be a great help for everyone, I'm sure.

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