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Lockers?

Shipright
Posts: 68
Joined: Tue Jul 12, 2016 7:24 am

Re: Lockers?

Postby Shipright » Mon Jun 19, 2017 7:58 pm

So I have done some more thinking on this problem (month seven!) and I am wondering if the issue is the trigger. The trigger is coded to call a window, and I am wondering if trying to call a prefab via this field instead of an existing in scene window might be causing the problem.

Maybe it makes no difference, but I am pulling the tiniest of threads...

Shipright
Posts: 68
Joined: Tue Jul 12, 2016 7:24 am

Re: Lockers?

Postby Shipright » Fri Sep 08, 2017 5:32 pm

Soooo....

Still stuck on this one. I see some others are working on similar problems so I thought I'd top my effort once again. Does anyone have any new thoughts on how to achieve this in game?


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